sdk:aircraft:introduction
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sdk:aircraft:introduction [2017/01/30 19:03] – jh | sdk:aircraft:introduction [2018/09/30 16:11] – [Introduction] jh | ||
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====== Aircraft Development ====== | ====== Aircraft Development ====== | ||
- | Using simple [[simulator: | + | ===== Getting started ====== |
- | ===== Modding Of Existing Aircraft ===== | + | We recommend starting with the [[sdk: |
- | Modifying an existing | + | ===== Aerofly |
- | ===== Creating A Custom Aircraft ===== | + | Aerofly FS 2 uses an object-based approach to simulate an aircraft for maximum flexibility. This means that each aircraft is defined in terms of many objects (also called (function) blocks or elements in commercial general purpose simulation packages), instead of a fixed set of variables that describes an aircraft as a whole. In short this means that there are a lot of building blocks that all work together to describe the aircraft. In addition to very general objects that can be used for any type of simulation, there are many objects specialized for flight simulation like aerodynamics forces, engines and propellers, avionics objects and many more. The programmer of the aircraft is free to add any number of objects and connections to an aircraft by adding it to the dynamics section of the aircraft' |
- | When creating an own aircraft for the Aerofly FS 2 a [[sdk: | + | Please refer to the [[sdk: |
- | The overview below shows the necessary steps to get an aircraft | + | ===== Limitations ===== |
+ | The Aircraft Converter that comes with this SDK is the same tool we use to convert | ||
- | Steps 1. to 6. have already been done for the example aircraft that comes with this SDK so that you can start with step 7. right away and use the example aircraft as a reference for your projects. | + | However, |
- | + | ||
- | - Create a new folder using lowercase letters a-z, digits 0-9 and the underscore only (like c172, b747, f4u, mustang, …). This folder will be referred to as the intermediate folder. The name of this folder will be the internal name of the aircraft (the name displayed in the aircraft menu can be set later) and determines the names of several files. In the following, we will choose the name to be xxxx. | + | |
- | - Copy and/or export | + | |
- | - Prepare the 3D model as described below. | + | |
- | - Export the 3d model to the intermediate folder using the filename xxxx (this creates the ' | + | |
- | - Create the aircraft definition and configuration files. You can create these files from scratch using the section ' | + | |
- | - Add the ' | + | |
- | - Run the aircraft converter. Right click on the ' | + | |
- | - Your new aircraft is available in Aerofly FS 2 now. Test and refine the dynamics, graphics and sounds as desired. | + | |
sdk/aircraft/introduction.txt · Last modified: 2022/07/08 14:48 by jh