sdk:aircraft:introduction
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
sdk:aircraft:introduction [2017/02/06 16:02] – [Aircraft Development] jh | sdk:aircraft:introduction [2018/09/20 09:33] – [Limitations] jh | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Aircraft Development ====== | ====== Aircraft Development ====== | ||
- | After completing the [[sdk: | ||
- | ===== Simulation ===== | + | After completing the [[sdk: |
- | Aerofly FS 2 uses an object-based approach to simulate an aircraft for maximum flexibility. This means that each aircraft is defined in terms of many objects (also called (function) blocks or elements in commercial general purpose simulation packages), instead of a fixed set of variables that every aircraft | + | ===== Aerofly Simulation ===== |
+ | |||
+ | Aerofly FS 2 uses an object-based approach to simulate an aircraft for maximum flexibility. This means that each aircraft is defined in terms of many objects (also called (function) blocks or elements in commercial general purpose simulation packages), instead of a fixed set of variables that describes an aircraft as a whole. In short this means that there are a lot of building blocks that all work together to describe the aircraft. In addition to very general objects that can be used for any type of simulation, there are many objects specialized for flight simulation like aerodynamics forces, engines and propellers, avionics objects and many more. The designer of the aircraft is free to add any number of objects and connections to an aircraft by adding it to the dynamics section of the aircraft' | ||
Please refer to the [[sdk: | Please refer to the [[sdk: | ||
Line 11: | Line 12: | ||
The Aircraft Converter that comes with this SDK is the same tool we use to convert aircraft. There are no limitations on objects or functions you can use to create your aircraft. | The Aircraft Converter that comes with this SDK is the same tool we use to convert aircraft. There are no limitations on objects or functions you can use to create your aircraft. | ||
- | However, the SDK doesn' | + | However, the SDK doesn' |
sdk/aircraft/introduction.txt · Last modified: 2022/07/08 14:48 by jh