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sdk:geoconvert [2017/07/21 18:24] aeroflysdk:geoconvert [2017/07/21 18:27] aerofly
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   * GeoConvert will automatically convert TFW and INF files to AIC files, but it's strongly recommended to check the AIC files after conversion. **This is just for convenience, we strongly encourage to get used to the AIC file format**.   * GeoConvert will automatically convert TFW and INF files to AIC files, but it's strongly recommended to check the AIC files after conversion. **This is just for convenience, we strongly encourage to get used to the AIC file format**.
   * aerofly_fs_2_geoconvert.exe is a command line tool that expects another configuration file that tells where to generate aerial images and in what resolution. Here is a sample that generates aerial images for the Key West Florida region:   * aerofly_fs_2_geoconvert.exe is a command line tool that expects another configuration file that tells where to generate aerial images and in what resolution. Here is a sample that generates aerial images for the Key West Florida region:
-</code>+<code>
   <[file][][]   <[file][][]
       <[tmcolormap_regions][][]       <[tmcolormap_regions][][]
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           <[string8][folder_destination_ttc][./scenery/images/]>           <[string8][folder_destination_ttc][./scenery/images/]>
           <[bool]   [always_overwrite][true]>           <[bool]   [always_overwrite][true]>
- 
           <[list][region_list][]           <[list][region_list][]
- 
               <[tmcolormap_region][element][0]               <[tmcolormap_region][element][0]
                   <[uint32]              [level]  [9]>                   <[uint32]              [level]  [9]>
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                   <[vector2_float64]     [lonlat_max]   [-81.71 24.60]>                   <[vector2_float64]     [lonlat_max]   [-81.71 24.60]>
               >               >
- 
               <[tmcolormap_region][element][0]               <[tmcolormap_region][element][0]
                   <[uint32]              [level]  [11]>                   <[uint32]              [level]  [11]>
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                   <[vector2_float64]     [lonlat_max]   [-81.71 24.60]>                   <[vector2_float64]     [lonlat_max]   [-81.71 24.60]>
               >               >
- 
               <[tmcolormap_region][element][0]               <[tmcolormap_region][element][0]
                   <[uint32]              [level]  [12]>                   <[uint32]              [level]  [12]>
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                   <[vector2_float64]     [lonlat_max]   [-81.71 24.60]>                   <[vector2_float64]     [lonlat_max]   [-81.71 24.60]>
               >               >
- 
               <[tmcolormap_region][element][0]               <[tmcolormap_region][element][0]
                   <[uint32]              [level]  [13]>                   <[uint32]              [level]  [13]>
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                   <[vector2_float64]     [lonlat_max]   [-81.71 24.60]>                   <[vector2_float64]     [lonlat_max]   [-81.71 24.60]>
               >               >
- 
               <[tmcolormap_region][element][0]               <[tmcolormap_region][element][0]
                   <[uint32]              [level]  [14]>                   <[uint32]              [level]  [14]>
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   >   >
 </code> </code>
 +  * For aerial images to appear at larger distances and to keep texture usage low, Aerofly FS 2 uses textures with a varying coverage. At the base the whole earth is covered by a single texture, we call that level 0. As a next step the whole earth is covered by 2x2 level 1 textures, then 4x4 level 2 textures and so on. Its recommended that your aerial images are converted to level 9, 11, 12, 13 and 14 to give a good coverage. Level 14 corresponds to roughly 1m per pixel.
  
-  For aerial images to appear at larger distances and to keep texture usage low, 
-  Aerofly FS 2 uses textures with a varying coverage. At the base the whole earth 
-  is covered by a single texture, we call that level 0. As a next step the whole 
-  earth is covered by 2x2 level 1 textures, then 4x4 level 2 textures and so on. 
-  Its recommended that your aerial images are converted to level 9, 11, 12, 13 and 
-  14 to give a good coverage. Level 14 is roughly 1m per pixel. 
sdk/geoconvert.txt · Last modified: 2017/11/12 17:30 by jh