sdk:geoconvert
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sdk:geoconvert [2017/07/21 18:32] – aerofly | sdk:geoconvert [2017/07/21 18:39] – aerofly | ||
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====How Aerofly renders aerial images==== | ====How Aerofly renders aerial images==== | ||
- | Aerofly FS 2 uses a level technique with different resolution per level to render aerial images. At the base there is level 0. Level 0 consists of a single square image that covers the whole earth. This image would be used if viewing earth from very far away. Next is level 1. Level 1 consists of 2x2 images covering the whole earth. | + | Aerofly FS 2 uses textures with a varying coverage to render earth. For this Aerofly FS 2 uses a level technique with different resolution per level to render aerial images. At the base there is level 0. Level 0 consists of a single square image that covers the whole earth. This image would be used if viewing earth from very far away. Next is level 1. Level 1 consists of 2x2 images covering the whole earth. Then for level 2 we have 4x4 2 textures and so on. Its recommended that your aerial images are converted to level 9, 11, 12, 13 and 14 to give a good coverage. Level 14 corresponds to roughly 1m per pixel. Please do not go below level 9 unless you convert a really large area with your images as Aerofly already includes those levels. |
====General steps==== | ====General steps==== | ||
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- | * For aerial images to appear at larger distances and to keep texture usage low, Aerofly FS 2 uses textures with a varying coverage. At the base the whole earth is covered by a single texture, we call that level 0. As a next step the whole earth is covered by 2x2 level 1 textures, then 4x4 level 2 textures and so on. Its recommended that your aerial images are converted to level 9, 11, 12, 13 and 14 to give a good coverage. Level 14 corresponds to roughly 1m per pixel. | + | * For aerial images to appear at larger distances and to keep texture usage low, |
sdk/geoconvert.txt · Last modified: 2017/11/12 17:30 by jh